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Fieldrunners 2 Apk Cracked Apps: The Best Tower Defense Game for Android



Get ready to DEFEND THE WORLD! The biggest sequel in tower defense history is finally available for Android phones and tablets: Fieldrunners 2 has arrived! From Subatomic Studios, creators of the award winning classic strategy game comes an all new adventure that was years in the making. Build epic mazes out of powerful weapons to defend the world from the invading fieldrunners!


Strategic-Action-Puzzle-Defense has never been this fun and addicting! Defend your world from the invasion by building winding paths out of imaginative, new weapons. Call in airstrikes and set explosive traps to hit the enemies where it hurts. Over 20 new levels span the grassiest fields, driest deserts, sparkling cities, and even an infernal volcano lair! Challenge your mind with the exciting new gameplay styles in Puzzle, Sudden Death, and Time Trial levels. Are you ready to stop the fieldrunners once and for all? Join the defense, now!




fieldrunners 2 apk cracked apps



Modded/Hacked App: Fieldrunners 2 By Subatomic Studios, LLCBundle ID: fieldrunners2.iphoneiTunes Store Link: -2/id527358348?mt=8&uo=4&at=1010lce4


Unveiled in 2007 for the first-generation iPhone, iOS has since been extended to support other Apple devices such as the iPod Touch (September 2007) and the iPad (introduced: January 2010; availability: April 2010.) As of March 2018[update], Apple's App Store contains more than 2.1 million iOS applications, 1 million of which are native for iPads.[12] These mobile apps have collectively been downloaded more than 130 billion times.


In 2005, when Steve Jobs began planning the iPhone, he had a choice to either "shrink the Mac, which would be an epic feat of engineering, or enlarge the iPod". Jobs favored the former approach but pitted the Macintosh and iPod teams, led by Scott Forstall and Tony Fadell, respectively, against each other in an internal competition, with Forstall winning by creating the iPhone OS. The decision enabled the success of the iPhone as a platform for third-party developers: using a well-known desktop operating system as its basis allowed the many third-party Mac developers to write software for the iPhone with minimal retraining. Forstall was also responsible for creating a software development kit for programmers to build iPhone apps, as well as an App Store within iTunes.[14][15]


The operating system was unveiled with the iPhone at the Macworld Conference & Expo on January 9, 2007, and released in June of that year.[16][17][18] At the time of its unveiling in January, Steve Jobs claimed: "iPhone runs OS X" and runs "desktop class applications",[19][20] but at the time of the iPhone's release, the operating system was renamed "iPhone OS".[21] Initially, third-party native applications were not supported. Jobs' reasoning was that developers could build web applications through the Safari web browser that "would behave like native apps on the iPhone".[22][23] In October 2007, Apple announced that a native Software Development Kit (SDK) was under development and that they planned to put it "in developers' hands in February".[24][25][26] On March 6, 2008, Apple held a press event, announcing the iPhone SDK.[27][28]


The iOS App Store was opened on July 10, 2008, with an initial 500 applications available.[29] This quickly grew to 3,000 in September 2008,[30] 15,000 in January 2009,[31] 50,000 in June 2009,[32] 100,000 in November 2009,[33][34] 250,000 in August 2010,[35][36] 650,000 in July 2012,[37] 1 million in October 2013,[38][39] 2 million in June 2016,[40][41][42] and 2.2 million in January 2017.[43][44] As of March 2016[update], 1 million apps are natively compatible with the iPad tablet computer.[45] These apps have collectively been downloaded more than 130 billion times.[40] App intelligence firm Sensor Tower estimated that the App Store would reach 5 million apps by 2020.[46]


In September 2007, Apple announced the iPod Touch, a redesigned iPod based on the iPhone form factor.[47] On January 27, 2010, Apple introduced their much-anticipated media tablet, the iPad, featuring a larger screen than the iPhone and iPod Touch, and designed for web browsing, media consumption, and reading, and offering multi-touch interaction with multimedia formats including newspapers, e-books, photos, videos, music, word processing documents, video games, and most existing iPhone apps using a 9.7-inch screen.[48][49][50] It also includes a mobile version of Safari for web browsing, as well as access to the App Store, iTunes Library, iBookstore, Contacts, and Notes. Content is downloadable via Wi-Fi and optional 3G service or synced through the user's computer.[51] AT&T was initially the sole U.S. provider of 3G wireless access for the iPad.[52]


Instead, scrolling from the top left to the bottom will open the Notification Center, which in the latest versions of iOS is very similar to the lockscreen. It displays notifications in chronological order and groups them by application. From the notifications of some apps it is possible to interact directly, for example by replying a message directly from it. Notifications are sent in two modes, the important notifications that are displayed on the lock screen and signaled by a distinctive sound, accompanied by a warning banner and the app badge icon, and the secondary mode where they are displayed in the Notification Center, but they are not shown on the lock screen, nor are they indicated by warning banners, badge icons or sounds.[75][76]


Applications ("apps") are the most general form of application software that can be installed on iOS. They are downloaded from the official catalog of the App Store digital store, where apps are subjected to security checks before being made available to users. In June 2017, Apple updated its guidelines to specify that app developers will no longer have the ability to use custom prompts for encouraging users to leave reviews for their apps.[86][87] IOS applications can also be installed directly from an IPA file provided by the software distributor, via unofficial ways. They are written using iOS Software Development Kit (SDK) and, often, combined with Xcode, using officially supported programming languages, including Swift and Objective-C. Other companies have also created tools that allow for the development of native iOS apps using their respective programming languages.


At first, Apple did not intend to release an SDK to developers, because they did not want third-party apps to be developed for iOS, building web apps instead. However, this technology never entered into common use, this led Apple to change its opinion, so in October 2007 the SDK for developers was announced, finally released on March 6, 2008.


Over the years, the Apple Store apps surpassed multiple major milestones, including 50,000,[89] 100,000,[90] 250,000,[91] 500,000,[92] 1 million,[93] and 2 million apps.[94] The billionth application was installed on April 24, 2009.[95]


The home screen, rendered by SpringBoard, displays application icons and a dock at the bottom where users can pin their most frequently used apps. The home screen appears whenever the user unlocks the device, presses the physical "Home" button while in an app, or swipes up from the bottom of the screen using the home bar.[96] Before iOS 4 on the iPhone 3GS (or later), the screen's background could be customized only through jailbreaking, but can now be changed out-of-the-box. The screen has a status bar across the top to display data, such as time, battery level, and signal strength. The rest of the screen is devoted to the current application. When a passcode is set and a user switches on the device, the passcode must be entered at the Lock Screen before access to the Home screen is granted.[97]


In iPhone OS 3, Spotlight was introduced, allowing users to search media, apps, emails, contacts, messages, reminders, calendar events, and similar content. In iOS 7 and later, Spotlight is accessed by pulling down anywhere on the home screen (except for the top and bottom edges that open Notification Center and Control Center).[98][99] In iOS 9, there are two ways to access Spotlight. As with iOS 7 and 8, pulling down on any homescreen will show Spotlight. However, it can also be accessed as it was in iOS versions 3 through 6. This endows Spotlight with Siri suggestions, which include app suggestions, contact suggestions and news.[100] In iOS 10, Spotlight is at the top of the now-dedicated "Today" panel.[101]


iOS 4 introduced folders, which can be created by dragging an application on top of another, and from then on, more items can be added to the folder using the same procedure. A title for the folder is automatically selected by the category of applications inside, but the name can also be edited by the user.[111] When apps inside folders receive notification badges, the individual numbers of notifications are added up and the total number is displayed as a notification badge on the folder itself.[111] Originally, folders on an iPhone could include up to 12 apps, while folders on iPad could include 20.[112] With increasing display sizes on newer iPhone hardware, iOS 7 updated the folders with pages similar to the home screen layout, allowing for a significant expansion of folder functionality. Each page of a folder can contain up to nine apps, and there can be 15 pages in total, allowing for a total of 135 apps in a single folder.[113] In iOS 9, Apple updated folder sizes for iPad hardware, allowing for 16 apps per page, still at 15 pages maximum, increasing the total to 240 apps.[114]


iOS offers various accessibility features to help users with vision and hearing disabilities. One major feature, VoiceOver, provides a voice reading information on the screen, including contextual buttons, icons, links and other user interface elements, and allows the user to navigate the operating system through gestures. Any apps with default controls and developed with a UIKit framework gets VoiceOver functionality built in.[116] One example includes holding up the iPhone to take a photo, with VoiceOver describing the photo scenery.[117] As part of a "Made for iPhone" program, introduced with the release of iOS 7 in 2013, Apple has developed technology to use Bluetooth and a special technology protocol to let compatible third-party equipment connect with iPhones and iPads for streaming audio directly to a user's ears. Additional customization available for Made for iPhone products include battery tracking and adjustable sound settings for different environments.[118][119] Apple made further efforts for accessibility for the release of iOS 10 in 2016, adding a new pronunciation editor to VoiceOver, adding a Magnifier setting to enlarge objects through the device's camera, software TTY support for deaf people to make phone calls from the iPhone, and giving tutorials and guidelines for third-party developers to incorporate proper accessibility functions into their apps.[120] 2ff7e9595c


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